I was the DM for the first of three test sessions last Friday night using Lost Mine of Phandelver from the Starter Set box and it went pretty well.
6 1st-level PCs in the party:
Elf Fighter Gladiator
Half-Elf Rogue Spy
Human Warlock Criminal
(Starter Set pregens:)
Hill Dwarf Cleric Soldier
Human Fighter Folk Hero
Elf Wizard Acolyte
(Spoilers)
The
party was ambushed by the goblins, found the goblin trail but set off
again for Phandelver (the Warlock and Human Fighter went below 0 HP and had to make death saves). Went to the Shrine of Luck, learned of the banshee Agatha and
Cragmaw Castle from Sister Garaele, and spent the night at the inn. The
next morning visited Daran Edermath, the retired elf adventurer, and
found out about Cragmaw Caves, and then killed the four Redbrands at the
Sleeping Giant. Leveling up next session, and they have clues for
several different avenues to pursue.
I need to study up on the
pre-gen background connections to events in the adventure, and another
look at the Basic Rules so I'm not following any preconceived ideas from
past systems.
2 comments:
I've just played a couple of sessions so far, but my groups enjoying it.
I'm excited to try it myself. Really hopeful about the incorporation of Fate points to keep people in character during action sequences.
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