I have become wary of promising myself too much in these New Year "looking ahead" posts. Inevitably some crisis will knock me off track from what I've proposed, and I'll feel like I haven't been able to keep up. Even so, putting these ideas out here still seems like the best way to focus on projects.
I'm eager to run an RPG campaign again. We had a
short test run of D&D 5e for three sessions, using the Starter Set adventure
The Lost Mine of Phandelver. The players and I had fun, although I'm not sure it was enough time to really test the system. My takeaway -- based as much on other reviews I have read as on our playtest -- is that it delivers just what I want "D&D" to be. There will always be tweaks and house-ruling, but it works as written, and at the right balance for me between simplicity and complexity.
The campaign ideas foremost on my mind at the moment:
- D&D 5e, possibly starting with Phandelver and leading into Horde of the Dragon Queen (a heavily hacked and curtailed version) and The Rise of Tiamat (dragon cultists!). Or something completely different.
- A Red and Pleasant Land, using 5e for the rules system
- Shadowrun, perhaps using Savage Worlds.
- Night's Black Agents: Dracula Dossier (not out until August/September)
- Call of Cthulhu (a perennial favorite)
- Conan, using Barbarians of Lemuria (The Mythic Edition of the game is due any moment now)
I'm in the very preliminary research stages for my
Golden Age of Ballooning RPG, and one of my main gaming goals for the year is continuous movement towards a fully-polished game for public release.
On the blog, I'd like to write more reviews -- both of games and gaming products, and of films, reviving the Cult Classic of the Week series.