The Atoll occupies an important location as one of the few islands in that area of the ocean. Due to the lack of solid flat land on the rocky atoll, early visitors began to lash ship hulls to the rocks. Over time a line of hulls were strung across the lagoon two hulls deep, strapped together by lines and held in place by anchors. Most are without masts and far from seaworthy, given over to ramshackle extra decks built over the 'castles and main decks, tarpaulin roofs, built-on stairs or ladders, or portals cut from one gun deck to another with rope bridges in-between. The hulls are in various states of disrepair, although not from barnacles, which are crowded out by the abundant mussel and starfish populations.
This floating city has built up into an important trade settlement and temporary haven for people constantly on the move. It flies no flag. Although Hexworth has recently patrolled the nearby waters in its search for pirates, Kraken Atoll maintains a neutral status and is a frequent stopping point for travelers, merchant traders, fishermen, privateers and smugglers. No questions are asked and answers seldom given--except for the right amount of coin or trade goods. Gossip is a frequently-traded commodity.
- Rebick -- forger; can be found aboard the Wandering Storm
- Verbeek -- goblin fisherman; in reality the local agent for the goblin information network
I will get back to more of my True20 Freeport post-campaign report, but I also wanted to post a few of the locations, personalities, items or scenario seeds that I used during the campaign.