Monday, February 24, 2014

Is it too late for a "2013 year in review"?

January and February seem to have flown by. Between work, the weather, and other real-life adventures, I haven't taken any time to reflect on the past year.

I didn't get to run as many games in 2013 as I would have liked. At a local games day in January, I ran a Call of Cthulhu session that was based partially on a rulebook intro scenario mixed with a con scenario I wrote up some years ago. It seemed to go over well, and after some additional work this one might become my go-to Cthulhu convention one-shot. I also ran one "episode" of Original Series Star Trek over G+ Hangouts using Starships and Spacemen 2nd. ed. in January, which was great fun.

As far as producing usable gaming content, my creativity was really low last year. Still, I'm proud of what I did accomplish. I contributed an article on medieval cooking to the first issue of Burgs & Bailiffs, and two campaign pitches for the RPG Blog Carnival in May. You'll find a few bits of mine in the crowdsourced hexcrawls for Hexenbracken and The Kraal, and I was one of Santicore's elves, each of us wrangling a group of writers and artists for the Secret Santicore 2013 project (Volume 1 and 2 of 3 available now).

I was invited to participate in three RPG convention panels last year -- the 2013 GM's Jam! advice panel at Gen Con in August, and two panels for RPGGeek's Virtuacon13 in October, Role-playing in the Digital Age and How to Handle Difficult Players. Each of these was a blast, and I hope to be on more panels and webcasts in the future.

Wednesday: What to expect here this year.


Trey said...

All and all, I pretty business rpg-related year.

This post also reminds me that I feel a bit like our S&S Trek game petered out with fulfilling all its promise, which is ashame. Still, we got some good sessions out of it, I think.

Kaiju said...

@Trey: Right, I feel as if I was skirting around it without actually contributing much content. I want to get in the right headspace for that this year.

I can see that about the Trek game, but I agree that we got good sessions for the time that we were playing.