I have a list of possibilities that I've been kicking around for far too long now, and I'll just add WaRP to the list. Traits in WaRP remind me of Aspects in FATE, which I've already considered incorporating for their method of building pulp storytelling right into the game mechanics. Maybe hybridize WaRP traits with the best part of D&D Next, Backgrounds and Themes.
3 comments:
I haven't seen the D&DNext playtest but I had wondered based on what I'd heard if it would be more amenable to hybridization based.
I think WaRP could handle a pulp thing pretty well. Robin Laws' Heroquest would be good too, though it's more "narrative" in its mechanics.
Just a guess on my part, but I assume 5e/Next will, based on the idea that it is (will be?) module-based... drop this part, add this one.
Although I haven't actually played Next yet, what I've read in the playtest docs has been encouraging.
The Over the Edge system is pretty darn good, although combat needs a bit of work. Still, if you're looking for a "light and easy" ruleset, you could certainly do worse.
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